Design Process for The Yeti - MULTIPLANES

Behind the scenes of my first Multiplanes, The Yeti. Developed Q1 2016. Here are some photos and thoughts of the process I go through while designing in general; also specifically for the Yeti. 

PROTOTYPE 1: When designing, my first idea is often garbage. The point is to get the idea out into the physical world. Refinement comes much later.

Yeti - Prototype 1.jpg

PROOF OF CONCEPT: Here’s where I make a super crude first pass on the Yeti Multiplane. This is where I hold the product and take in this concept and let it speak to me. If it works on a very basic conceptual level, I go forward with it and devote hours to fleshing out as many revisions on the Yeti until it grabs me on some emotional level.

Yeti - Prototype 1 Print.jpg

FINAL YETI DESIGN: Once the main character is strong enough to add sufficient drama to the scene, I go in and spend lots of time developing the scene. I also spend time at shops obsessing over paper, colors and other materials that can add to the scene. 

Yeti Solo.jpg

YETI FLAT ART: In this step, I proceed to further refine and cut out art from my vector designs. Anything can change at this point but it’s pretty close to finished.

Yeti Flat Art.jpg

FINISHED PRODUCT: Once the final version is set I create and assemble a finished product and look it over for a few days to see how I feel about it. If I’m still thrilled in the end, it goes to final production and into your hands!!! With the Yeti, I also added a frosted acrylic layer to simulate snow, real wood for the foreground trees and added an LED lighting system to pull it all together. Also speaking on the final scene, I felt it was just right when I saw those poor hikers off in the distance. They’re completely unaware that either they’re about to be disemboweled or sent off into the ether. Who knows. 😱
For all of you that have been asking, MULTIPLANES will be available online at for the first time in December!!!

The Yeti Design.jpg